3D modeling of high-precision: bid farewell to the era of cut pieces of paper
3D modeling of high-precision: bid farewell to the era of cut pieces of paper ”
Traditional fighting games monster 2D rendering,3d Architectural Rendering the only attack on the X axis, coupled with ordinary skill effects, the feeling is “cut paper”. “Cut the soul of the high-precision modeling techniques, monster model construction, the model is imported into the game engine using 3D software. Motion effects of the monster attacks and magic attacks, carefully cut the soul “exclusive Dragon horizontal version of the engine, dismantling every thousandth of a second, each frame trigger the 3D effects, the real show and Daguai process. The third perspective of the players like to see the film in general, greatly enhance the visual enjoyment.

3D modeling of high-precision
At the same time a monster 3D high-precision modeling of the change brought about by a 2D piece of paper to a new concept of the “monster size”. Considerable part of the skill attack range, angle, 360-degree combat – players can stand on the Y axis X axis and the range of skills to attack monsters. Dragon Mirage clearance, for example, is not only a straight line that can hit the BOSS, the top of the ramp or the ramp below the dislocation can also attack, more a test of the player’s operation.
Three-dimensional scene: substituting a stronger sense of the battle to diversify
“Cut the soul of the visible range of the 3D three-dimensional depth of the scene five times greater than conventional horizontal version of the scene during the fight to increase the players chase and escape, hide, and red details. Abandon the traditional horizontal version of the vision processing with the shadow, the simple approach of darkness, forests, lakes, and seas, as the battle scenes, the same three-dimensional scenes, and even lightning, strong winds, heavy rain and other weather effects show.
At the same time the scene of three-dimensional, in all directions will have an impact on combat. For example, the skills to escape, kill skills, jumping terrain, destruction of the scenes to undermine the changing combat situation. The greater the need for the players’ strong sense of flair go-bit and sharp operating in the three-dimensional scene.